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results found for 'Addictions'.
- Now that online gambling is legalized in the Netherlands, young people are exposed to a lot of gambling advertisements. This may lead to an increasing number of young people developing gambling problems. Moti-4 is a program that has previously been successful in reducing other addictions, such as cannabis use and gaming.ObjectiveThe project aims to adapt Moti-4 for adolescents and young adults…
- Since the opening of the online gambling market in the Netherlands in 2021, the number of gamblers and people with gambling disorder (GD) has increased. Treatment of GD commonly consists of cognitive therapy, which is moderately effective. Consequently, not all people with GD seeking treatment currently benefit from treatment. New treatment modalities are therefore urgently needed. Neuromodulation…
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Since the nationwide legalization of online gambling, concerns have arisen about the potential increase in gambling addiction among vulnerable groups, including youth, the elderly, and individuals with low socioeconomic status.ObjectiveWe aim to develop guidelines with information, advice, and tools to discuss and recognize problem gambling among these groups and to refer individuals showing signs…
- Better monitoring of gambling-related harm helps reduce this harm by identifying points for prevention and treatment.ObjectiveThis project aims to improve the measurement of indicators for gambling-related harm in the Netherlands.ApproachWork Package 1: Development of a Dutch-language conceptual framework on gambling-related harm for use in research, policy, and prevention contexts.Work Package 2…
- Cognitive Behavioral Therapy (CBT) is the most commonly used treatment for gambling disorders, but it has only been limitedly studied to date.ObjectiveThe first objective of this study is to investigate the effectiveness of CBT for gambling problems. The second objective is to map out the needs of clients regarding their treatment, including the need for a cognitive bias module.ApproachEach year…
- International studies indicate that young adults are a risk group for developing problem gambling. There is evidence that the normalization of gambling, such as through exposure to loot boxes and sports betting in daily life, can be a stepping stone to playing more and other types of gambling games.ObjectiveThe objective is to investigate, in the Dutch context, which young adults are at increased…
- Many young gamblers are not aware of their need for help and of the different care options. Therefore, raising such awareness is imperative.ObjectiveThe proposed project will develop and test communication campaigns that aim to enhance young people’s awareness of care and their needs for care, and address stigma. With these evidence-based campaigns and a theoretical model, we deliver concrete…
- Gambling problems are prevalent and the number of people in the Netherlands experiencing gambling harms has risen significantly since online gambling was legalized. The online Zelfhulp Gokken (Self-Help Gambling/SHG) is a free, widely used self-help tool based on motivational interviewing and cognitive behavioral therapy recognized by the RIVM.ObjectiveThis study aims to enhance and evaluate the…
- There are concerns about an increase in gambling problems among people with mild intellectual disabilities (MID). Social care professionals and addiction prevention workers are not always equipped to recognize and appropriately address gambling-related issues with people with MID. Collaboration and communication challenges hinder coherent and comprehensive care. ObjectiveThe aim of the project is…
- The number of online gamblers, particularly among young people is growing and a large number of those are at risk of experiencing serious harm from gambling (for example financial or social harm).ObjectiveTypically, there are several years between the beginning of gambling and the development of a gambling addiction. This represents a window of opportunity to identify such at-risk gamblers and…
- Since the 1st of July 2023, there is a ban on untargeted advertising. Given the opportunities for online advertising and sponsorship that remain allowed and the way gambling companies have operated at the edge of what is legally possible in recent years, this project focuses on marketing communication for (online) gambling.ObjectiveWe aim to map out the amount and types of gambling advertisements…
- Gambling among young adults in the Netherlands has surged, raising concerns about the financial, emotional, social, and mental health risks for vulnerable 16–25-year-olds. Educators, parents, and health professionals often lack tools to detect or address gambling issues in this demographic. Meanwhile, young people, accustomed to digital solutions, often find traditional services unappealing…